/kit for MCMMO

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Daultondog

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Dec 18, 2013
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My idea is to have a /kit for each individual mcmmo skill.
I don't how difficult it would be to put into effect or if it's even possible but here are my ideas.

I personally think that when you reach a certain level benchmark in a skill that you should get a /kit for that skill.
Let's say that at level 500 you get a kit every 24 hours or so, and then every 500 levels after that your kit gets better.

Some particular suggestions:
/kit Swords
500 Swords = 1 x Sharpness 3 Fire Aspect 2 Sword
1000 Swords = 1 x Sharpness 4 Fire Aspect 2 Sword
1500 Swords = 1 x Sharpness 5 Fire Aspect 2 Sword
2000 Swords = 1 x Sharpness 6 Fire Aspect 2 Sword
(EDIT: It's very possible this would be OP, so i suggest either not making kits for MCMMO combat skills or just make them all give armor)

/kit Mining
500 Mining = 1 x Efficiency 3 Unbreaking 3 Fortune 1 Pickaxe
1000 Mining = 1 x Efficiency 4 Unbreaking 3 Fortune 2 Pickaxe
1500 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
2000 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
1 x Efficiency 5 Unbreaking 3 Silk Touch 1 Pickaxe


I don't know guys, I don't see much harm in this and i really do think it would be cool. Honestly there should be more incentive to achieve a higher level in your mcmmo skills. So these are my suggestions.
Let me know what you think. Respond with your thoughts and maybe some additional ideas.
I'm excited to see everyone's feedback!
 
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daltonpearson

New Member
Oct 19, 2013
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My idea is to have a /kit for each individual mcmmo skill.
I don't how difficult it would be to put into effect or if it's even possible but here are my ideas.

I personally think that when you reach a certain level benchmark in a skill that you should get a /kit for that skill.
Let's say that at level 500 you get a kit every 24 hours or so, and then every 500 levels after that your kit gets better.

Some particular suggestions:
/kit Swords
500 Swords = 1 x Sharpness 3 Fire Aspect 2 Sword
1000 Swords = 1 x Sharpness 4 Fire Aspect 2 Sword
1500 Swords = 1 x Sharpness 5 Fire Aspect 2 Sword
2000 Swords = 1 x Sharpness 6 Fire Aspect 2 Sword

/kit Mining
500 Mining = 1 x Efficiency 3 Unbreaking 3 Fortune 1 Pickaxe
1000 Mining = 1 x Efficiency 4 Unbreaking 3 Fortune 2 Pickaxe
1500 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
2000 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
1 x Efficiency 5 Unbreaking 3 Silk Touch 1 Pickaxe


I don't know guys, I don't see much harm in this and i really do think it would be cool. Honestly there should be more incentive to achieve a higher level in your mcmmo skills. So these are my suggestions.
Let me know what you think. Respond with your thoughts and maybe some additional ideas.
I'm excited to see everyone's feedback!
+1 verry strongly reccomended great idea Bestle
 
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evilaim

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Jun 3, 2013
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Well, assuming it would work out properly, I think it could work. But there is a chance it could become WAY op. So make it a single item a day would be good. And you can only claim 1 kit per day for all of your mcmmo, so if you claim your swords, you couldn't claim your pickaxes the same day.

Only way I could see it work.
 
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Dwayb

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Nov 4, 2013
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A little OP I don't think you should get a sharp VI sword... everybody would then just spend all mcMMO points in swords then just be OP PvP and not fun :/
 
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evilaim

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A little OP I don't think you should get a sharp VI sword... everybody would then just spend all mcMMO points in swords then just be OP PvP and not fun :/

I agree, if implemented, than the best items you could get would be, like, Overlord swords and such.
 
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iceman8383

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its a cool idea... but it would just make the server more out of proportion in terms of donations and such. the rich in game and irl are already the best, why make them even better? Other than that its a cool creative idea
 
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evilaim

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Ya, but donating for mcmmo levels just to get one OL item every 24 hours? Not exactly worth the $100 you'd have to pay to get that done. hahaha
 
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Supercrazeefun

New Member
Mar 18, 2013
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My idea is to have a /kit for each individual mcmmo skill.
I don't how difficult it would be to put into effect or if it's even possible but here are my ideas.

I personally think that when you reach a certain level benchmark in a skill that you should get a /kit for that skill.
Let's say that at level 500 you get a kit every 24 hours or so, and then every 500 levels after that your kit gets better.

Some particular suggestions:
/kit Swords
500 Swords = 1 x Sharpness 3 Fire Aspect 2 Sword
1000 Swords = 1 x Sharpness 4 Fire Aspect 2 Sword
1500 Swords = 1 x Sharpness 5 Fire Aspect 2 Sword
2000 Swords = 1 x Sharpness 6 Fire Aspect 2 Sword

/kit Mining
500 Mining = 1 x Efficiency 3 Unbreaking 3 Fortune 1 Pickaxe
1000 Mining = 1 x Efficiency 4 Unbreaking 3 Fortune 2 Pickaxe
1500 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
2000 Mining = 1 x Efficiency 5 Unbreaking 3 Fortune 3 Pickaxe
1 x Efficiency 5 Unbreaking 3 Silk Touch 1 Pickaxe


I don't know guys, I don't see much harm in this and i really do think it would be cool. Honestly there should be more incentive to achieve a higher level in your mcmmo skills. So these are my suggestions.
Let me know what you think. Respond with your thoughts and maybe some additional ideas.
I'm excited to see everyone's feedback!
I like this idea but maybe you should add something for Axes.
 
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evilaim

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I like this idea but maybe you should add something for Axes.

I might actually be against that. If you're getting shit for OP axes, than you're just fueling the fire on that. Axes are already OP. haha no need to give them more op...ness...
 
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Daultondog

Member
Dec 18, 2013
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Well, assuming it would work out properly, I think it could work. But there is a chance it could become WAY op. So make it a single item a day would be good. And you can only claim 1 kit per day for all of your mcmmo, so if you claim your swords, you couldn't claim your pickaxes the same day.

Only way I could see it work.
Yes! so good. I definitely agree with the idea of making it 1 skill kit per day!
A little OP I don't think you should get a sharp VI sword... everybody would then just spend all mcMMO points in swords then just be OP PvP and not fun :/
yea i'm starting to agree with this. maybe my example was a bad idea, maybe at 2k swords it should be something like a sharp 5 and some prot 4 or something

OR MAYBE just have it for each fighting skill it would give armor for the kit. that way none of them will have an advantage on another.

But in general, thanks for the feedback guys! keep the thread alive
 
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wolfywolfypower

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-1, a kit every 24 hours? lol that's like Overlord with a free sharp 6. Creative idea but yes this is quite OP :p
 
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evilaim

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Well, why not make it an addon for your rank? Like say I get a sharp 2 fire 1 in my kit, at 1000 swords, you get a boost to sharp 3 fire 1... or something...

Should really be easy, just a simple if else statement. if (axes>1000) { good sword } else { ok sword} haha, just in java I guess *shrugs* cpp for life!
 
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Daultondog

Member
Dec 18, 2013
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Well, why not make it an addon for your rank? Like say I get a sharp 2 fire 1 in my kit, at 1000 swords, you get a boost to sharp 3 fire 1... or something...

Should really be easy, just a simple if else statement. if (axes>1000) { good sword } else { ok sword} haha, just in java I guess *shrugs* cpp for life!
ok. ok. i personally think it would be nicer as a seperate kit, but maybe
 
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ToPicPredator

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Feb 11, 2013
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I see how this could work
1. You can only claim one item a day
2. The higher your mcmmo the chance you COULD get a high level tool/sword/bow, chance decreases as item value increases
 
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