- Oct 11, 2013
Map length is not the only factor that was changed but it still contributes heavily to players quitting. The knowledge increase and experience doesn't have much to do with a short map if anything from that we should then increase map length. Also what does the ease of competition have to do with map length? The reason people liked gontroller wasn't due to ease of competition if that is relevant to the point you were trying to make.This is true, but map length is not the only Factor in what has changed. Peoples knowledge in and experience with the game itself has changed significantly over the years changing how people play. Not to mention the ease of competition elsewhere.
I personally much prefer longer maps, but I also know that if I was to return actively playing I would have significantly less time to dedicate to the game compared to 3.0 (Not to mention, in 3.0 base designs and cannon knowledge was hugely different). From my general observations factions these days are also significantly more proud than they used to, many Factions would rather leave or move servers than admit that they were raided or beaten by another Faction. (This has been observed on multiple servers in recent years), back in 3.0 there were very few competing servers with the player quality that Gontroller players looked for giving people greater incentive to rebuild, that is no longer the case. We are looking at various ways to retain players long term and reviewing the methods we added to Vaelox to see what sort of impact that had (Primarily in ease of base building and recovering, removing overclaiming..etc).
This I like, I like how map 3 on gontroller since it never felt right to "cut the map short" It went on for almost a year lol. But what I know for certain is that one month maps are cancer.Additionally, on Gontroller map end dates were never planned in advance. They were decided based on the server itself and when things started to die down and "felt" right and on servers maps became shorter because maps died out faster and players moved on elsewhere. Also most players today are used to and prefer knowing a set date on when things will end and a goal to work towards so we have to try and consider an approximation of when to go forward with things. Ending a map too soon would kill the momentum yet dragging it on too long after its already died out is just as problematic. It's a difficult balance to try and find.
With this in mind, do you believe that these players who only come from gontroller and will be coming back will enjoy /fly, printer, 1 month maps and all the other cancer? I am that player. I am/was an incredibly loyal and skilled player who has years of memories and experience on gontroller. I've been playing vanity for like a week and a half just to see where the current state of factions is right now. I've never been so disappointed in my life. and yet that's the direction you want gontroller to go in. How about set a new standard? Instead of copying what doesn't work just do your own shit. You have such an advantage over these other servers with all your oldgen players coming back and yet you simply are not capitalizing on it. You've never knew what your playerbase wanted in the past and you guys still have yet a clue to what they want now.Gontroller was also very unique in that we have had an incredibly loyal and skilled playerbase who, even after all these years return to share their memories and experiences on the server, however much of the Factions playerbase today is loyal to their Faction and the competition rather than the server or those running it.
To get back to the map length in specific. Let's say you're playing gontroller. It's map 5 and you've just logged onto gontroller for the first time just to see an announcement that the server will be resetting in a month from now. That new player isn't even going to bother starting up on gontroller to see all his hardwork be reset in 30 days from then. He probably will forget to even come back to gontroller when the map finally does reset because everything in the last weeks means nothing. and yet factions today only has the means nothing part.
I'm not trying to revert everything back to what gontroller used to be 4 years ago, but identifying what made it so enjoyable back then verse what make it non enjoyable in the slightest today. There's a huge difference between blindly forcing what it used to be and seeing where factions went wrong and what people enjoy. In searching towards what people enjoyed takes you then back to that time period then it so happens to be that time period. Yea the players got older but so did I from map 3-5. So did I from cod WaW to black ops 2 (4 years in between those 2 games) Yet I still loved them both. In fact I actually liked black ops 1/2 arguably more than waw and they came out later. It just so happened to be the later game was better. and it so happens to be that the cancer for factions mc is around in a later time period.Of course we're looking to identify problems which is why we've been actively taking feedback from the community and those who are looking to play (Including your opinions here), but simply returning to what Gontroller used to be 4+ years ago would not do that because the playerbase has changed. People are older (although in many cases not necessarily grown up), many have moved on from the game entirely and the way people play the game and what they expect from the game has evolved along side their knowledge and intricate understanding of the more complex Minecraft mechanics.
I don't like some stuff, I do like some stuff it just happens to be that most of the stuff that isn't enjoyable is around right now.
I do respect that you seem to actually be considering what players are saying. I say "seem" because I'm still skeptical; as that is where gontroller collapsed. The lack of knowing what the players wanted or simply ignoring it. We all wanted to be able to not have to spend 5+ hours a day on walls and there were a LOT of forum posts about it with a lot of support and traction. Yet you guys knew what the playerbase wanted and did nothing about it. This was the final thing that made every single player that was loyal to gontroller lose respect. It was EVERYTHING before that but you realize that towards the end of map 5 to the beginning of map 6 there was a mass exodus of players? I bet you guys still have no clue as to why or maybe you have theories but why around that 3-5 month time period? This is why. Not this is why and I'm about to tell you. I mean literally this is why. The fact that you guys don't know why players left in that time period. You don't know why things went wrong when they went wrong and you don't know why things went right when they went right. That is an example of why gontroller failed.Adapting to and incorporating new changes within the Factions community, whilst exploring some new additions of our own and hoping to both bring Factions forward and retaining the feel that old Gontroller had, is a difficult task but one that all members of the staff team are eager to try and achieve but the only way to do that is through a collaboration between the staff team and the community. We certainly don't know everything, so tell us all that you think we've done wrong and why.